There are two types of crown law: Crown authority, and for Catholics, investiture. These two laws together have a large effect upon your realm and I'll go into what they do, what advantages they bring, and what disadvantages they bring. As always, there's a summary at the end. The two crown laws decide what authority the king or emperor of a realm has. Crown authority represents the centralization of powers to the monarch, while investiture decides who controls who becomes bishops; the Pope or the King.
Crown laws only apply within the de jure realm they're set to. Thus if you conquer territory in another de jure kingdom, their crown laws will apply to those holdings. The aspects of crown law that apply specifically to vassals will be based on where the vassals have their capital. It is entirely possible for a vassal to be getting the opinion modifier for high crown authority for example, while most of his holdings are in a kingdom with lower crown authority. Crown laws can be put up for vote at any time as long as you don't have a regent, you're not in a civil war, and you haven't changed a crown law with that character.
Investiture laws is a small set of laws that only apply to Catholics; no other religions will have it. Investiture law decides if the Pope appoints bishops, or if their liege does. This means that if you have Papal Investiture you will be unable to affect who your bishops are.
Free Investiture is a bit more complicated. If you've got Free Investiture you'll be able to appoint the successor to any bishopric that is your direct vassal, and every subject within your de jure kingdom will be able to do the same.
Any vassal you have that himself has bishops as vassals will also be happy with you, as he now has control over his bishops. However, the Pope will be quite unhappy with this state of affairs. You will get opinion with the Pope making you much more vulnerable to excommunication. This means that over time, Free Investiture does have the potential to be a moderate money drain.
However, as long as your realm is moderately large, the gold needed for a single Papal bribe is unlikely to be more than a couple year's income at most.Good afternoon, everyone. For the player, we have three playable governments: Feudal, Tribal, and Clan, which each have some significant differences in how they play.
The Feudal government type is based on European feudalism, and is heavily based around the idea of obligations: you owe service to your liege, and your liege owes you protection in return.
It is the most common government form in the game. Feudal realms play pretty similarly to CK2, focusing on claims and inheritance more so than the other government forms. A new addition in CK3 is Feudal Contracts. Every feudal vassal except barons has an individual contract with you, rather than obligations being set realm-wide.
These contracts have three levels; Low, Medium, and High, with Medium being the default. High will provide more levies and tax at the cost of an opinion hit, while Low provides less but improves opinion. Furthermore we have the Clan government form. This government is the rough equivalent of the Iqta government in CK2, though in CK3 it does have a more Feudal bent than it did previously.
The Clan government type is used by most Muslim realms. This government puts more emphasis on the family rather than the realm, with most vassals being members of your dynasty. Obligations are heavily based on opinion rather than being contractual, with happy vassals providing significantly more taxes and levies than unhappy ones. A happy family is a powerful family. Clan governments also have access to the Clan Invasion casus belli, which can be used once in a lifetime at the highest level of Fame to invade a kingdom, providing a powerful boon for a well-established clan ruler.
Finally we have Tribal realms. Much like in CK2 these have their own Tribal holding type, providing more troops but less tax. Additionally, most tribals are able to go on raids, which you can read more about below. Tribal realms are unaffected by development, and cause non-tribal realms to have lower supply limits in their lands, making them a tougher nut to crack, but reducing their influence as the years drag on.
Tribal realms also pay for men at arms using prestige rather than gold, allowing smaller realms to punch above their weight. Tribal rulers base their obligations on levels of Fame rather than on contracts or opinion; the more famous your ruler is, the more troops and money your vassals will be willing to provide for your pursuits.
Finally, Tribal rulers have a once-in-a-lifetime Subjugation casus belli, allowing them to forcibly vassalize an entire realm. As the game goes on, you can eventually reform out of Tribalism, becoming a Clan or Feudal realm instead.
To get an easy overview of your realm, we in CK3 have the Realm screen. This gives you a clear overview of where your levies and taxes come from, who might be a threat to you, and allows you to renegotiate feudal contracts. Lastly, the screen shows your Powerful Vassals.
Then we have the Domain tab. It also shows the level of development and control in the counties you personally hold, letting you easily tell where you can make improvements. Finally we have the Succession tab. Here you can change your succession laws, see your heir sand check what titles, if any, you will lose when you die. Like in CK2, we have crown authority for Feudal and Clan realms, and tribal authority for Tribal realms.For Crown Law guide, go here: Crown Law guide. The first, and one of the most important, aspect crown authority decides is the least amount of levies your vassals are obligated to provide.
This overrides both Opinion and Levy Law as long as it is higher.The Ultimate CK3 Guide To Succession
Higher crown authority thus means that you're able to call on larger levies in times where your vassals dislike you, for example right after succession. Crown authority is also needed to set some of the more desirable succession laws. For example, you need Medium authority for Seniority, and High for Primogeniture. As a point of interest, you can lower the crown authority afterwards without losing the succession law.
Crown authority can be increased by a ruler so long as his realm vote it through, this can be done multiple times supposing a ruler deem it worth the long wait in between. At Limited Crown Authority the king gets the ability to revoke titles and the ability to appoint generals.
This level of crown authority is extremely important, as this will let you strip a single title from any vassal that rebels, thus allowing you to redistribute power in a way that makes the realm more stable. Second, you will no longer risk being stuck with horrible commanders in an army stack, as you'll be able to appoint someone more suited to the role.
At times, this can win you fights, and potentially wars. At Medium Crown Authority the crown gets another two important privileges; free revocation of titles from infidels, and no fighting between vassals.
No infighting between vassals means that vassals will no longer be able to go to war against each other except when rebelling against their liege, thus you'll almost always have their levies available when you need them. It will also prevent vassals from getting powerful via intra-realm warfare. Upon passing High Crown Authority titles can no longer be inherited by anyone outside the realm, so you will no longer lose parts of your realm due to inheritance.
Foreign nobles will no longer be able to snag your lands from right under your nose, and inheritance gets more predictable.
Crusader Kings 3 Cheats: How to Cheat, All Codes, Console Commands
Absolute Crown Authority gives one final privilege: vassals can no longer go to war except to rebel at all. This means that your vassals will no longer be able to grow powerful by taking land from outside the realm, and makes them thus more manageable.
The drawback is of course that you now cannot grow that way either; you will personally have to start all conquests.GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again.
This mod was created to make it harder for empires and kingdoms to be maintained i. Mod Compatability This mod will conflict with mods that also modify the default vanilla factions.
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Crown Authority Destruction. View code. If it fires at this level and you agree to the demand or lose the fight it will make dejure vassals independent. Otherwise if you are at medium crown authority or lower and you choose to fight when the faction fires there is a small risk that vassals will become independent.
You will never lose vassals if you agree to the demands at a higher level of crown authority. The CB will tell you if the title will be abolished or not on defeat.Find below a searchable list of all Crusader Kings 2 console commandsthese are commonly referred to as cheat codes.
If you can't open the console, or need help using it, see our CK2 console help page. To find character IDs, type the charinfo command into the console. After using this command, character IDs will be shown in the tooltips of characters when you hover over their portraits. Use the links below to find lists of other ID codes for CK2.
To change how commands are displayed, click the "Table View" and "Card View" buttons. To swiftly search our database of Crusader Kings II commands, type the name of a command into the search box below. This command adds the specified amount of score to your character. If you don't specify a number after the command, 5, score will be added by default. Specify a negative amount to reduce your score. This command adds the specified amount of prestige to your character.
If no amount is specified, 5, prestige will be added. Specify a negative amount to remove prestige. This command adds the specified amount of piety to your character. If you do not specify an amount, 5, piety will be added. Specify a negative amount to remove piety.
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This command adds the specifiy amount of infamy to your character's infamy level max. Infamy is also known and displayed as 'Threat' in the game. Specify a negative number to reduce infamy. This command advances all technology to its maximum level in the province with the specified ID.
If you do not specify a province ID, technology will be maxed out in all provinces. This command changes the religion of the specified character. If you don't specify a character ID, the religion of your own character will be changed.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. I am very annoyed that during a regency I went from high crown authority to limited crown authority in the span of two months.
And the best part? I can't change any of the crown laws until my next king! All complaining aside, is there a cheat to increase crown authority or at the very least a cheat to shorten it? Showing 1 - 5 of 5 comments. Fane View Profile View Posts. Originally posted by sir :. Samoht View Profile View Posts. Originally posted by jords :. Doc View Profile View Posts. That's what you need in order to change laws. Theoretically if you hijacked half of the voting titles for yourself, you could change the laws without anyone else getting to weigh in, but that would be some next level cheating.
Per page: 15 30 Date Posted: 7 Sep, am. Posts: 5. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
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Arqade is a question and answer site for passionate videogamers on all platforms. It only takes a minute to sign up. I am trying to raise crown authority, but currently too few lords support the vote. Are there any methods to persuade the lords of the realm to support the new law? When you hover the mouse over the vote count, it'll tell you who's opposing more like, not voting for the vote. Not all voters have the same weight, some count more than others and you can see that here.
Concentrate on the bigger voters and those who have a least negative attitute towards you. Or if the vote is important for you and there's a voter that has a heavy vote, you might even try giving them a land.
Check their current ambition, if it's getting married, arranging that marriage I think adds relation to you too. Raise their opinion of you. Give them titles, send gifts, be a ruler with many virtues. If they like you they would vote almost immediately. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered.
How can I persuade my lords to pass a law? Ask Question. Asked 8 years, 7 months ago. Active 7 years ago. Viewed 58k times. Doozer Blake Xenox Xenox Active Oldest Votes. Rodolfo Rodolfo 2, 4 4 gold badges 14 14 silver badges 28 28 bronze badges. What if all the opposed voters already have a positive opinion of you? All 6 vassals are opposed, 2 of whom have opinion in the 20's, one at 89 and 3 at I've got a sinking feeling that it's not a matter of opinion: is there no help for this?
Dacio Normally it's when it is higher than 50 that they will stop opposing the law. But if it is directly against their interests they will oppose nonetheless. Having too little vassals is difficult. Try getting new lands and making new vassals. Alien Alien 2, 11 11 silver badges 11 11 bronze badges. Sign up or log in Sign up using Google.
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